![]() I still find it a satisfying aspect of those games.Īnd I don't actually mind the "fog of war" approach especially in games where exploration is a bigger deal, since it let's me know where I still haven't explored. ![]() If I'm playing a open-world-ass Open-World game, half the reason I'm there is for the generic busy work, so the first thing I like to do is always climb the tower/tall neck or whatever I need to do to fill in the map fully. However, if the developer still wants to keep some element of surprise, then there's a much better solution to things than just "hide/shade-in that random hill because the player hasn't walked on it for no reason." That being the "just put map-revealing locations in whilst not revealing all the icons alongside it."īreath of the Wild did this with its more literal towers: The obvious one is to just have the entire map revealed from the start, like in the old GTA games. After all, if you don't have any reason to go to a place, you're not gonna go there. ![]() After all, it does help to 'encourage exploration.' However, since most open-world games aren't designed to have every single square foot filled with 'something interesting', this invariably leads to most people's maps looking. Now, what's the issue? Well the issue is that it encourages the same thing as towers did - that of doing busy-work to reveal the entire map lest it be covered in dark spots/icons - whilst being both more time-consuming and less convenient.įor me, I think developers looked at the criticism of "Ubisoft Towers" - which was almost always just a scapegoat to more easily criticise the abundance of busywork in many open-world titles - and thought that having no easy way to reveal the entire map was the solution. If you don't, there's inevitably going to be some areas that look ugly, hidden behind a cloud or some squares or some other stuff. As you can see, the issue stems from how - with the "fog of war," approach to maps being revealed, you basically have to explore every inch of the map to make the map 'complete'.
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